Information technology of addition of virtual object in the real world. Part 2
Abstract
The paper presents information technology for immersion of arbitrary computer-synthesized virtual object, in particularly, robot-manipulator, into real environment. Developed technology provides visual and tactile-force effects of perception. The technology realizes so called Augmented Reality which is fast developing branch of Virtual Reality. Virtual object in this case is augmentation to Reality. Unlike from the known variants the technology presented by the paper provides more realistic perception of the virtual object into the real environment and this technology requests more small expenditure. In this is presented description of experimental results.References
Published
2005-04-01
How to Cite
Kulakov, Smirnov, Lipatov, & Latipov,. (2005). Information technology of addition of virtual object in the real world. Part 2. SPIIRAS Proceedings, 2(2), 223-248. https://doi.org/10.15622/sp.2.21
Section
Articles
Authors who publish with this journal agree to the following terms:
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).